![]() ![]() ![]() Recommendations: This study recommended that a psychiatric nurse must use the effective strategies for empowering the life quality and antipsychotic adherence of patients with schizophrenia.This repository is a community-maintained fork of the Pascal-SDL-2-Headers repo. just copying & pasting the units into the same directory as your main source code.(FPC) using the -FuXXX command-line argument to the compiler.(FPC) using the directive in your source code.Simply add the units to your include path. Units for the other SDL2 libraries are also provided: Use the sdl2 unit for the main SDL2 library (should be always needed). If you have any contributions or bugfixes, feel free to drop a pull request or send in a patch. (Continously) Update files by new SDL2 functions and types which are present in more recent SDL2 versions.Please use the GitHub issue tracker for bug reports. (Continously atm.) Translate integer aliases into typed enums. (Continously) Adapt comments to PasDoc format.(Continously) improve Delphi-compatibility (and even more important, DO NOT break it).See part Enums on the Cheat sheet for reference. These guidelines aim to have better consistency in this community project and make The main principle is to stay as tight as possible at the names in the C headers. It easier to find certain code parts in the C headers/Pascal includes. ![]() Re: GDB extension not working in CDT 8.To discuss or extend these guidelines, use the issue tracker. We may be missing something in our models and if so, we should add it in. And you should never have to go to the launch config dialogs unless you want toĭo something advanced. The key philosophy is that hitting the buttons always does the thing that makes the most sense. I'm also interested in people's opinions in general on the LaunchBar in general. The question is do we add the debugger to the IToolChain as a ITool? or do we need a higher level concept like QtCreator's Kits. While I'm pretty sure I can figure out the build side lookingĪt the configurations, we've never done a good job of linking that to the debugger. The LaunchBar has an active launch mode and an active target, so in theory we should be able to automatically figure that out. The shortcut also requires the active build config and the debugger. We somewhat got away with it in the shortcut since we really only were launching, but the LaunchBar now has an explicit We don't have an IBinary, but we need the launch config so we can call buildForLaunch() on the delegate. The LaunchBar has a build button which means build for launch, but at that point it's assumed For one, it only works if it can figure out the IBinary. ![]() There is a lot of the launch shortcut that we can use (CApplicationLaunchShortcut), but it itself has issues. You always know what's about to be built and launched. Yes, this is very similar to the launch shortcut that does it based on selection, but this has a friendlier face and One of the key UX features of the LaunchBar is the ability to Build and Launch without the user ever having to go to the launch config dialog. It's still a work in progress but if you look in the launch folder in our git repo, you'll see the new plug-ins. I've started a wiki page for the LaunchBar. ![]()
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